You can find sample applications that highlight DirectX 12 technologies on Windows in the DirectX samples repo. For more info about these tools, see DirectX SDK Tools Catalog. Miscellaneous tools such as dxtex.exe, meshconvert.exe, texconv.exe, and uvatlas.exe can be found online. The Game Definition File Maker tool (GDFMaker.exe) is included in the x86 subdirectory under the bin folder in the Windows SDK, and supports both Windows Store apps and Win32 desktop applications. Use the Games Definition File Maker tool (GDFMAKER.EXE) to declare game ratings for Windows Store apps. The Games Explorer API is supported only on Windows Vista and Windows 7. The Games Explorer API presents games to users of Windows. The Xbox Audio Cross Platform Tool (XACT) is no longer supported for use on Windows. DirectX Capabilities Viewer is also available on GitHub. The DirectX Control Panel and DirectX Capabilities Viewer utilities are included in the appropriate architecture subdirectory under the bin folder in the Windows SDK. The headers for DirectXMath are available in the Windows SDK and on GitHub.ĭirectX Control Panel and DirectX Capabilities Viewer The most recent version of XNAMATH, which is updated for new instruction sets as well as ARM/ARM64, is now DirectXMath. Note: Legacy XInput 9.1.0 is also available as part of Windows 7 or later. The headers and libraries for XInput are available in the Windows SDK. The XInput 1.4 API is now a system component in Windows 11, Windows 10, and Windows 8.x. For Windows 7 support, see XAudio2Redist. The headers and libraries for XAudio2 are available in the Windows SDK. The XAudio2 API is now a system component in Windows 11, Windows 10, and Windows 8.x. For DirectX 12 development, see the latest generation of PIX on Windows For more info about this new feature, see Debugging DirectX Graphics. This feature has greatly improved usability, support for Windows 8, and Direct3D 11.1, and integration with traditional Microsoft Visual Studio features such as call stacks and debugging windows for HLSL debugging. Note: The D3DCompiler API and redistributable DLL is available in the Windows SDK.įor DirectX 12 development, use the DXCompiler in the Windows SDK and hosted on GitHub.Ī replacement for the PIX for Windows tool is now a feature in Microsoft Visual Studio, called Visual Studio Graphics Debugger. The HLSL compiler is a tool in the appropriate architecture subdirectory under the bin folder in the Windows SDK. The D3DCSX DirectCompute utility library and redistributable DLL is available in the Windows SDK. Note: The deprecated D3DX9/D3DX10/D3DX11 utility libraries are available via NuGet, but there are also a number of open source alternatives. The headers and libraries for Direct3D and other Windows graphics APIs, like Direct2D, are available in the Windows SDK. The following technologies and tools, formerly part of the DirectX SDK, are now part of the Windows SDK. To download the Windows 11 SDK, Windows 10 SDK, or Windows 8.x SDK see Windows SDK and emulator archive. You can now use the Windows SDK to build great games for Windows. DirectX is now a fundamental part of Windows.īecause the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. In parallel, DirectX technologies are more integrated with Windows. Today, the availability of Direct3D hardware in computers drives even traditional desktop applications to use graphics hardware acceleration. As DirectX technologies matured, they became relevant to a broader range of applications. We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK.
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